FFM THE SOUNDTRACK PODCAST - S2, EP6 WITH Jamie Christopherson
This episode, the finale of the second season of the FFM podcast, is with Jamie Christopherson - a composer of music for games and films such as: Total War: Warhammer II & III; Metal Gear Rising: Revengeance; The Lord of the Rings: The Battle for Middle-Earth II; Troy: A Total War Saga; Watch American Wrestler: The Wizard; A California Christmas; Born to Race and many more.
Jamie is talking about the role of the technology in making game scores and the technology as an element of game music as a result. How the use of engines is an active part of the music production and how they act along with players - this is one of the topics discussed during the entire podcast.
Differences between composing music for film and TV shows and game music is a theme mentioned in the first part of the conversation. The speakers are also talking about the combination of metal band, synths and live orchestra in Metal Gear Rising score.
In the middle part of the episode Jamie and George are sharing their experience and stories about: how composers are credited on projects and how video game music can be capitalized in various ways; when orchestra recording is essential and when someone can “get away” with using synths and libraries; what the advantages and challenges of live orchestra recording are and more.
Jamie is telling a bit about his work on Lord of the Rings game score. He also speaks about how this type of music is “curated” and made unique and recognizable. His approach when composing for games, movies and TV series is also a theme on focus.
Our 3 blitz questions - what Jamie’s favorite soundtracks are, what his dream project is and what would his advice to a younger version of himself be - are answered in the last minutes of the podcast, so don’t miss to hear them out!